Programming students have learned about career pathways and principles of computer science. By the end of the week, we have used a development cycle to write a program for a game that allows the user to navigate an image sprite from start to finish. Students had to add one change to the program to make it better. Many students chose to have the image sprite start back at the beginning of the maze if the obstacles of the maze were touched.
Class will start learning about abstractions and computational artifacts, as they program Finch robots to utilize a variety of input and output devices. Some of our first programs will involve programming movements with use of keyboard controls, timed movement of motors, and the use of motion sensors to program obstacle avoidance navigation. It looks like the class is having a lot of fun, and doing a lot of learning at the same time!
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